The fanatical dabblings and ravings of Gemma Thomson: a game designer and geek from Britain, living in Stockholm.

My fandom spreads across a few media, but is largely focused on games, TV series and music. I've been involved in internet fandom from a young age, and I attend and speak at a variety of (mostly British) sci-fi cons.

I try to attend as many of these festivals and conventions as I can, and have listed these (past and present) here on my website.

www.raygun-gothic.net

I'm Also:
... an urban explorer (of sorts), and a chronicler of Maps in Games.

'Ermahgerd, it's been so long since I could rave about anything new in respect to Beyond Good & Evil! Just as the Twitterverse has been raving about tonight: this is a Rayman Legends playthrough video with the folks at Ubisoft Montpellier, in which the question of BG&E 2 is raised. The responses? Christophe Héral singing the theme à capella, and Michel Ancel running off to proudly display concept art of a new-look Jade.

BG&E remains the pinnacle of a video game experience in my eyes, unmatched since I first completed it on the Gamecube. I had the pleasure of meeting Michel Ancel and Christophe Heral (the game’s writer/lead designer and composer respectively) at Video Games Live’s first UK concert back in 2008.’

'I forgot to post about this earlier, however my “Midgar Commuter Railway" print arrived last week! Soon after gushing about it, I learned that this was actually drawn by AJ Hateley, a friend-of-a-friend, whom I had the pleasure of meeting at Gamecity last year. It’s a small world, but I’m grateful it contains fictional transit maps and timetables.
The print (and the adorable cards which come with it) is available from Gametee.’

'I forgot to post about this earlier, however my “Midgar Commuter Railway" print arrived last week! Soon after gushing about it, I learned that this was actually drawn by AJ Hateley, a friend-of-a-friend, whom I had the pleasure of meeting at Gamecity last year. It’s a small world, but I’m grateful it contains fictional transit maps and timetables.

The print (and the adorable cards which come with it) is available from Gametee.’

Paddington trailer

'Naturally I'm dubious, but I think we'd basically have to go and see it anyway. It's Paddington!

I can’t help but agree with IanVisits' assessment of the premise, however - that a mail bag left unattended for that long would be approached by the Met's bomb squad. On a slightly more serious note, it also makes no mention of Paddington getting found by the Browns, which is a potential sadness.'

Mud packets bursting over the men marshes, with a chance of storm - clobber around noot-time. Possibility of dog - shake with puddle displacement and backsplash 3. Clouds clenched then whittling pookly - much by peaktime. By

This is Jinsy creators Chris Bran and Justin Chubb on the recent bad weather in the UK. It’s part of an interesting interview they did for British Comedy, tied in with the fact series 2 will be released on DVD tomorrow.

I shall hopefully be placing an order for delivery to Sweden shortly!’

From Us to You: Introducing “Dragon Age: Inquisition” Character Kits
This is a brilliant move from Bioware. They’ve allowed a glimpse into their character design process, not only revealing that they consider outfits which can actually be worn by people (a nice way to avoid the route many developers still take, towards overly-sexualised characters), but taking the opportunity to help their cosplaying fans.
It’s a win all ‘round: encouraging more cosplay, which helps spread the fandom and showcase gorgeous outfits at cons world-wide; simultaneously, fans have much easier access to making authentic-looking tributes.
What’s best about all this is that it’s an initiative which has been directly influenced by Bioware paying attention to - and employing - their fanbase.

From Us to You: Introducing “Dragon Age: Inquisition” Character Kits

This is a brilliant move from Bioware. They’ve allowed a glimpse into their character design process, not only revealing that they consider outfits which can actually be worn by people (a nice way to avoid the route many developers still take, towards overly-sexualised characters), but taking the opportunity to help their cosplaying fans.

It’s a win all ‘round: encouraging more cosplay, which helps spread the fandom and showcase gorgeous outfits at cons world-wide; simultaneously, fans have much easier access to making authentic-looking tributes.

What’s best about all this is that it’s an initiative which has been directly influenced by Bioware paying attention to - and employing - their fanbase.